TsuPasai
Creator of VantaPsy. A world built around a single question: what gives a person a soul.
What I Make
The commissions, the game, and the books are not separate businesses. They are facets of the same world and the same voice.
An investigative JRPG set in a perpetual-night coastal city, where personality shapes combat, relationships, and the mystery itself.
View the gameThe lore of Aerisu, written and collected outside the game. Standalone reading for anyone who wants to stay in this world a little longer.
View the booksCharacter design, illustration, and tattoo concepts. The most direct way to see the visual language of VantaPsy outside the game.
View the portfolioInvestigative JRPG
Persona meets Disco Elysium in a perpetual-night city where your personality shapes combat, relationships, and the mystery itself.
A Soulless protagonist has a window of months before Frallation takes them. Inside that window sits a metroidvania city, a missing father, and a killer the whole town calls the Soul Snatcher.
VantaPsy Chronology
To lack a soul; to want a soul. That ache is where every story begins.
A dark rural-modern fantasy set within the wider VantaPsy Chronology, blending folklore, industrial fantasy, surrealism and cosmic horror into literary fiction exploring desire, the nature of the soul, and the ways love, suffering and inherited wounds shape what we become. It expands the world of VantaPsy: Soul Snatcher through stories and characters beyond the game, and begins the first arc of the Chronology.
Commissions
Character art, narrative illustration, and design work, all built the same way everything else here is: meaning worked out first, then translated into something finished. Slots are limited so VantaPsy keeps moving.